I wanted to share with you what we are currently working on, as on this week, as well some thoughts on commodity for the dev team vs commodity for the player.
When we were designing Realm, since the game was composed of "windows" to explore, like in Resident Evil 1-3 (small areas to explore), it was "logical" to have each window on a different scene. Like in RE, you go through a door and it loads a new area/scene. It was very practical for us, to let the engine (Unity in our case) handle area changes.
Right now we are changing how the scenes get loaded, to make it more comfortable for players, not the devs. In the end, our focus will always be to give the best game to REalM's fans :D