After a full weekend of work, we could finally set up the foundation to show REalM to the world. Some concept art, some gameplay (which is to be unveiled in the next week tentatively), some actual in-game animations and some more art (don't worry, you'll get to see everything) is what currently comprises REalM.
As to how is the game play going? We back at JARA(parent of Authentic Illusions, or rather AI is the video game division at JARA) had worked on an 2D animation engine for Unity, so we are ahead in that department, or so we thought.
After starting to put up Iris' animations on Unity using our tool, we realized that it wasn't as good as initially thought. Since we are no art developers, there were things we didn't considered when making such tool. We couldn't handle looping from a middle sprite in the animation, and always ended the animation on the last sprite (except when told to stop).
Although we had a StopWithInertia() method to let animations blend in better without abruptly changing, the fact that the animation ended on the last sprite ment that if the right button where to be pressed by error, the full animation would play (you could walk left with no problem, but if you wanted to stop, Iris would just keep walking).
Not only that, but when changing direction, animations would just start over, which was not that obvious when walking for example, but when jumping, changing direction mid air ment the animation would just start over. The last straw was the fact that we had no way of knowing when to play the landing animation part of the jump.
So we passed the week practically leveling up the animation code, and after a few days of hard work, it finally shined. The Unity tool had so much changes that by this point we could even say its a 2.0 version. Managing animations from now on would be a breeze (after that curve ball of jump animation that we had absolutely no idea how to make work with the previous code, the tool is now prepared).
The following image only presents the animation, the level it is in is not part of the game.
The final part of the week included making the Facebook page and the website, and finally, writing the first entry in the Developers Diary.
Well, it was a long week, if you got here(after reading everything ¬¬), thanks if not, well also thank you for visiting our page, have an excellent day :D
If you have any comments, you can sound them off here or in the forums.